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==Tactics==
 
==Tactics==
 
To use a grenade effectively is to use it wisely. Grenades are high explosives which have the potential to kill players at once, or maim the enemy. Grenades can also be used to lure enemies out of hiding inside buildings, tunnels or tight spaces. The grenade also can counter the shields used.
 
To use a grenade effectively is to use it wisely. Grenades are high explosives which have the potential to kill players at once, or maim the enemy. Grenades can also be used to lure enemies out of hiding inside buildings, tunnels or tight spaces. The grenade also can counter the shields used.
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*'''Luring enemies'''
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*Luring enemies
 
:When circumstances are right, the enemy might be hiding inside a room (this is what frustrates many players) and camp in there. The player might be shot once they get close enough to the enemy. This is when the grenade comes in. When thrown, the grenade will land inside the room, thus the enemy will either continue hiding (risking their life) or walk out to face your Submachine gun or Heavy machine gun.
 
:When circumstances are right, the enemy might be hiding inside a room (this is what frustrates many players) and camp in there. The player might be shot once they get close enough to the enemy. This is when the grenade comes in. When thrown, the grenade will land inside the room, thus the enemy will either continue hiding (risking their life) or walk out to face your Submachine gun or Heavy machine gun.
βˆ’
*'''Killing enemies'''
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*Killing enemies
 
:As stated above, trying to lure the enemies out is one way of killing them. If they do not react to the grenade thrown, then the enemy probably have taken cover of taken damage but survived. If in a tunnel, the player can estimate the bounce of the wall and impact next to the enemy, also with the possibility of killing them.
 
:As stated above, trying to lure the enemies out is one way of killing them. If they do not react to the grenade thrown, then the enemy probably have taken cover of taken damage but survived. If in a tunnel, the player can estimate the bounce of the wall and impact next to the enemy, also with the possibility of killing them.
   
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